# Real-Time Rendering Techniques Real-time rendering (RTR) is the process of generating an image from a model by means of computer programs. It involves a balance between achieving high-quality visuals and maintaining a high frame rate. Let's cover some key techniques used in RTR. ## 1. Rasterization Rasterization is a process that converts geometric data into a raster format (grid of pixels). It is widely used due to its speed, which makes it suitable for real-time rendering. ```cpp void rasterizeTriangle(Triangle tri, Image img) { for (int y = 0; y < img.height; y++) { for (int x = 0; x < img.width; x++) { if (isInsideTriangle(x, y, tri)) { img.setPixel(x, y, tri.color); } } } } ``` ## 2. Ray Tracing Ray tracing simulates the physical behavior of light to generate high-quality, photorealistic images. Despite its computational cost, recent advances in GPU technology have begun to enable its use in real-time applications. ```cpp Color rayTrace(Ray ray, Scene scene) { Intersection closest = findClosestIntersection(ray, scene); if (closest.exists) { return calculateLighting(closest, scene); } else { return scene.backgroundColor; } } ``` ## 3. Shading Languages Shading languages like GLSL or HLSL allow developers to program shaders, which control the final pixel color in a rendering. Shaders play a crucial role in achieving various effects (e.g., shadowing, reflections) in real-time rendering. ```glsl #version 330 core out vec4 FragColor; in vec3 ourColor; void main() { FragColor = vec4(ourColor, 1.0); } ``` ## 4. Physically-Based Rendering (PBR) PBR is a shading model that simulates the interaction between light and materials in a physically accurate manner. It's commonly used in modern game engines to achieve realistic visuals. ```glsl vec3 fresnelSchlick(float cosTheta, vec3 F0) { return F0 + (1.0 - F0) * pow(1.0 - cosTheta, 5.0); } ``` Remember, these techniques often work together. For example, rasterization might be used to render geometry, while ray tracing is used for lighting and shadows. This combination allows for high-quality visuals at a performance suitable for real-time applications.